Greeny - Adobe Creative Jam:
A mobile app that facilitates recycling for retail customers, winning 4th place among 120+ teams

Responsibility
UX/UI Design, User Research
Project Context
Adobe Creative Jam Contest, in a team of two with Dony Li
Contest Duration
Tools
Adobe XD, Notion

Problem

Retailers like Target set up in-store recycling kiosks to help customers recycle materials they consume. However,offering recycling opportunities alone isn’t motivating enough for retail customers. This lack of recyling leads to indirect waste and hinders the sustainability goals of these companies.

From the customers’ perspective, they aren’t aware of where to recycle the materials, and the process seems daunting due to the lack of support and motivation.

In this Adobe Creative Jam contest, the request was to design a mobile app that aids the recycling process of retail customers.

Solution

Our final solution focuses on three pillars:
•  Connect the user with local retailers who offer recycling opportunities
•  Inform the user of how their items are processed after each recycle
•  Motivate the user with a reward point system and show the individual’s environmental impact.

🔎 Research

Pain points of recycling

I conducted 3 out of 6 user interviews to understand the recycler’s pain points. Here are the insights I found:

🗓️
1. Most participants complained that it is too time-consuming to sort and transport items to recycling locations.
🤔
2. There is no sufficient information or guidance on where to recycle each category (e.g. furniture, electronic devices).
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3. Participants doubt the environmental impact due to a lack of transparency in how recycled items are processed.

Select the primary persona

Based on the research, there is an eco-conscious persona and another persona who is not aware of recycling. Since it’s challenging to educate the latter user group on sustainability using only an app, we decided to focus on fulfilling the needs of the eco-conscious persona to keep the scope manageable.

Anna, a busy office worker who advocates sustainability, needs an efficient way of recycling without sacrificing too much of her personal time. Anna also hopes to see the recycling process as she is unsure whether the behaviour makes a difference.

User Persona

Map out the journey map

As we dived deeper into Anna’s journey, we decided to tackle the daunting experience of searching for a recycling location and the unmotivated feeling of doubting the actual impact of her contribution.

Journey Map

Problem statement

The recyclers lack support when looking for a location that accepts specific item categories, and the recycling experience doesn’t feel rewarding. Overall, that makes recycling less engaging for the community.

🎯
How Might We connect the recyclers with nearby retailer kiosks and acknowledge their environmental contribution to each recycling?

💭 Ideation

Feature ideation & prioritization

During the feature ideation, the team intentionally left out the ideas that required too much domain expertise and prioritized the ones with higher impact. For instance, a map showing nearby retailers, a recycle tracking system, and a report of the user’s contribution.

Iterations

To execute these ideas, we started with low-fidelity wireframes to visualize the concept. However, some screens remain medium-fidelity due to the limited timeline. That’s why I redesigned some screens after the contest, focusing on enhancing the UI details.

Visual identity

Greeny aims to convey the feeling of “Earthy, Sustainable, and Approachable”. As I reflect on our process, creating a moodboard was a good way to visualize the look and feel of the app, which successfully drove the creation of the design system.

💫 Design

Feature 1. Find a nearby recycle location

As our persona Anna struggles with finding a suitable place to recycle, the first idea focuses on displaying nearby retailer kiosks on a map.

The first iteration shows the map up front so the user can view all nearby retailers at once. However, it’s not intuitive to know where to click to find a retailer that matches the user's needs. That’s why the second iteration uses a step-by-step guide to collect the user’s target categories first and only display the retailers that fit these criteria. From there, the user can check the retailer information and choose which one to visit.

To make the process more enjoyable, I added an animation to remind the user of the activity of “throwing items into the recycling bins”.

This small touch brings playfulness to the interaction. As the contest judges commented: “This delightful interaction connects well with people’s mental model of recycling”.

Feature 2. Schedule a recyclables pick-up

As time and effort become a big concern for Anna, having the companies pick up the items makes it easier to fit regular recycling into Anna’s busy schedule.

To schedule the appointment, Anna will need to input available time slot, address, and items for recycle. When the scheduled day comes, she can leave the items at the front door prior to the scheduled time, and the items will be picked up for recycling.

Feature 3. Track the recycle process

To solve Anna’s pain point of not knowing “the behind-the-scenes of recycling”, a tracking feature is implemented to allow the users to track the material processing flow from sorting to converting to raw materials. In this way, Anna will be aware of the real-time process of how recycled items are converted to reusable materials to benefit the environment.

By providing a transparent process, the users will also be more motivated to recycle next time, as the tangible outcome of their contribution is one of the biggest rewards for those who are conscious of sustainability.

Possible impact

The users will engage more frequently in recycling as the app provides support and motivation. The retailers will become more environmentally sustainable due to a higher usage rate of their recycle services.

Project award

The project won 4th place among 120+ North American design teams in Adobe Creative Jam.

🪜 Reflection

Areas of improvements

⏱️
Aim for better time management
One lesson I learned is to plan enough time for the design activities. Running out of time at the end of the contest, we left some UI under-polished, and we couldn’t run usability testing to gather user feedback.
🤔
Question the feasibility of the pickup option
The pickup option could be impactful, but currently, it seems too ideal for the real world. The business cost of providing the service should be considered more. For example, limit the minimum weight of the items or impose a handling fee to adjust the expenses.

Learnings

📝
Prioritization leads to the project's success
Although the time was short for the team, we were able to focus on building impactful features and prioritize communicating the concept through clear user flows rather than crafting the interface details.
💫
A memorable user experience
I am proud that we came up with a unique visual identity that reveals the ideology behind the app, and the recycle bin micro-interaction I created adds delight to the experience. Even though those are subtle touches besides satisfying the user’s needs, I believe these differences will make the experience more memorable.


Illustration Reference:
https://www.freepik.com/free-photos-vectors/calendar
https://www.freepik.com/vectors/community-work
https://www.freepik.com/vectors/people-recycling